Battle Pirates as a Social Experiment

 

Sec­tor Wars” Sec­tors 276 & 275 go at it!

Let me start off by say­ing that I only have an AS degree (Santa Rosa Junior Col­lege) and that part of my hob­bies in my life has been the on/off study of psy­chol­ogy. I am a 49 year old woman who has always loved watch­ing ‘folks’ and has spent far too much time puz­zling over human behav­ior and what makes peo­ple tick.

Hav­ing said this– I’ve run into a game on Face­book. My hus­band begged me to play it. At first I refused. Mostly because I don’t see myself as a ‘pirate’ type. I did decide to play after I found out that my older kids were play­ing. I then saw it as a way to have some fun time “together” over a distance.

This game, of course is set in a two dimen­sional set­ting. It is a pirate game. There are basi­cally no rules to the game. I am find­ing it very inter­est­ing that folks are mak­ing groups to help them advance their cause, and to secure their ‘sec­tors’ and even to pro­voke ‘sec­tor wars’. There are clans of every sort: Fam­ily, Friends, bud­dies, etc. There is a real time chat there so folks can, if they wish, col­lab­o­rate, or  get to know oth­ers. This also allows folks to move these game based ‘rela­tion­ships’ beyond the game and into real or poten­tially real ‘world’ via Face­book com­mu­ni­ca­tion & friendships.

But, what I am find­ing is that there is some blur­ring between the ‘game’ and ‘real life’, prob­a­bly by those who play way too much!

But, I also have other con­cerns, as the anon­im­ity of the game allows peo­ple to ‘dehu­man­ize’ peo­ple in other sec­tors and label them ‘bad’ folks nearly imme­di­ately. I might add, that I find myself not so inno­cent, as I quickly jumped into label­ing play­ers ‘friends’ or ‘foes’, and failed to take into con­sid­er­a­tion that they were real peo­ple with real play­ing preferences.

I found it inter­est­ing that when peo­ple did ‘friend’ each other on the Face­book level, thereby hav­ing per­sonal infor­ma­tion avail­able that han­dles (play names) were thrown to the wind within the game in an effort to bring in just enough real­ity to get some­one to con­form to the desired behav­ior (i.e. “Peggy,” (vs. SFF_TigerEyes)“if you’d just shut your mouth then the bully wouldn’t bully you”).

Some clans of peo­ple, will des­ig­nate them­selves enforcers of behav­ior within their sec­tor (The num­ber one rule seems to be no ‘hit­ting’ inside the sec­tor, but it’s ok to go out­side the sec­tor and “hit” other peo­ple there). I kind of see them as the Sec­tor Dons; The God­Fa­thers. Depend­ing on their own char­ac­ter (their per­sonal ‘real’ moral char­ac­ter) They may break their own rules, but oth­ers may not. If oth­ers do, not only are they attacked relent­lessly (i.e. bul­lied) on the play­ground (bash­ing of base, and min­ing fleets attacked) but, also in chat they are per­son­ally attacked. And, it gets in the way of real life friend­ships, and poten­tial friend­ships —because peo­ple use the ‘it’s just a game’ to jus­tify the bul­ly­ing, and to excuse the bul­ly­ing. (At this point, I will won­der, only because I have NO clue if I’m right, but does this reek of addic­tion??  When it gets in the way of REAL relationships?)

Alliances are formed between groups, much like alliances between coun­tries in the real world.  Alliances allow the God­fa­thers to con­tinue to dom­i­nate the game and enforce their rules (good or bad).  These alliances also give them a sense of cor­rect­ness because their peers are back­ing up what­ever stand they are tak­ing at the moment; right, wrong, or indif­fer­ent.  As in the real world, an alliance can be good, evil, or any­where in between.

I have told my two old­est daugh­ters, that I don’t see this as a game any­more. I’m sure they think I’m totally nuts. (Also note, the peo­ple within the game stated that I’m nuts.) Instead, I see it as a kind of test tube. A small slice of human behav­ior con­tained in a vir­tual world where behav­ior seems to be run ala “Lord of the Flies” style.

I know that I’m only touch­ing on the basics and not even all of that. I see behav­ior within the game as a mir­ror of the greater soci­ety, and I admit that I find the rela­tion­ships fas­ci­nat­ing. At this point, I play not to spend time with the kids, because my big mouth (I’m a very ver­bal girl, remem­ber this is how women got the right to vote!), and other’s bul­ly­ing has caused my hus­band and I to move to a dif­fer­ent sec­tor from my chil­dren. Instead I am there, read­ing the chat, and get­ting to know the folks so that I can under­stand what ever will hap­pen in this new sec­tor. Though, I’d ven­ture to say that prob­a­bly in the end, the same thing will hap­pen here as in the last one, and the last one. Bul­lies have a ten­dency to take over. Or at least peo­ple that I see as ‘bul­lies.’  Please, keep in mind, that these peo­ple are in fact, folks that oth­ers will vouch are fine peo­ple in real life.

Part of what caught my atten­tion to this ‘behav­ior study’ is that it brought up ‘old stuff’ for me.  My ex hus­band beat me nearly every night in our early mar­ried years.  Every night I ended up in tears, one night I ended up with a bro­ken tooth!  Everynight, I’d ask him he felt big­ger because of what he did, because yes, I got angry.  Everynight, he’d look at me like I was an idiot, and pro­claim his inno­cence.  “I’m just play­ing, what’s the mat­ter with you?”  Ques­tion: How many bruises did I recieve inside and out??  Answer: More than I’d ever want to count.

Peo­ple in the pirate game are basi­cally doing the same thing.  There are peo­ple who actu­ally prefeer to play in a peace­ful man­ner and once they voice that, they become a tar­get, and once they stand up for it, well, they are chided even in the chat! And yes, it’s a game, and one can quit. But, what if one’s fam­ily is there play­ing?? Then it becomes less a game, and more per­sonal, some­thing worth fight­ing for! Les­son learned: Keep big trap zipped!

This whole expe­ri­ence with this game, still ongo­ing, has taught me that when the “bul­lies” in the game got really per­sonal, and peo­ple started defriend­ing folks on the ‘real’ side, i.e. Face­book friend­ships out­side of the game. [note: I became the ‘inde­pen­dant’ i.e. the one who had to be forced to con­form; per­haps the ‘loose canon.’] this all just  really reminded me of THE Prison Exper­i­ment (1971, Philip Zim­bardo, Ph.D., San­ford University).

It’s not the same thing, but, oh it is.  And that is a sad state­ment for humans and the effect of gam­ing on human rela­tion­ships in gen­eral for this has affected could-have-been beau­ti­ful poten­tial friend­ships, and estab­lished fam­ily relationships.

For exam­ple, it was fasi­nat­ing to watch some­one who felt he’d be run out from the pre­vi­ous sec­tor by bul­lies turn on a woman who felt bul­lied and was try­ing to play by her con­scious. Not only did he side with the bul­lies, but he ‘attacked’ her as well, and defriended her on the Face­book side as well.  I can tell you, the woman was, incred­i­bly hurt by what felt like a betrayal, and by the loss of a poten­tial ‘beau­ti­ful’ friend. She holds her friend­ships dear to her heart.

And yet, there are won­der­ful peo­ple play­ing there as well.  Peo­ple who play peace­fully, and who are capa­ble of treat­ing their neigh­bor with cour­tesy and kind­ness. Civil­ity does not fall through all the cracks, or through all the cracked ones.

The chem­istry for me is just cap­ti­vat­ing, and yet too painful in real life to go back and try to talk to these peo­ple to under­stand their actions.  Instead, I’d love to take a researcher’s seat– to stand back and watch what is going on, and stay in the back­seat and watch as per­sonal rela­tion­ships grow and fall apart, because of rules in a ‘vir­tual world’ reign supreme even in real life relationships.

I’d like to thank Cpt­nDead­eye, and Green­bay for their kind­ness.  Thank you to Cap­tain­Death, DavidK, Pit­bull, WPD_Barry, Scor, Sir­Fer­ret, Paul_D, KillerD (for not hit­ting me back) and oth­ers for help­ing me to under­stand myself a lit­tle more.  Some of us were par­tic­u­larly kind.  Some of us were very unkind, and some of us were sim­ply try­ing to stand up for what was right, even in a ‘vir­tual world.’

Legit­imi non carborundum”

About PeggyAnn

Professional PC Consultant, Researcher, & avid people watcher, Peggy Ann Rowe-Snyder started into her genealogical quest at age 15 after watching the mini-series, "Roots" with her parents. This new obsession has fueled her love of history, & study of cultures & societies in every epoch. Today she is 50 years old with four children (29 yrs through 14 yrs old.). In between her 'gigs' with clients she volunteers for several organizations and she's tries to pass the love of genealogy, history, and volunteerism down to her kids! This website is an attempt to share the knowledge she has gained about her family ties with others who may be interested in the same things. She does not guarantee 100% accuracy and does hope that you will send corrections to her. To learn more about her, click the "about" button in the page menu. Thanks!
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4 Responses to Battle Pirates as a Social Experiment

  1. Mike says:

    I know it seems like bul­ly­ing and i can defi­nately see your point agree and dis­agree if you will. I am in an alliance in bat­tle pirates​.it took me alot of time to find one I could relate to and like. Most of these fam­i­lies are not intended to bully or cause hatred. Mine for exam­ple its inten­tion is to help any­one who needs it to grow. Yes no insec­tor hit­ting is one we are very fond of. The rea­son for the con­tin­ued pound­ing of these peo­ple is because they have every chance to make it right and don’t. We try to talk to them and get them to stop they do not answer until they get tired of being hit them­selves. Most of the time these indi­vid­u­als hit on lower level play­ers, so who is the bully? Every game like this has friends and ene­mies your friends should be your sec­tor and the enemy should be other sec­tors (your coun­try there coun­try) would it make you happy to have your neigh­bor using your base for a farm. Maybe peo­ple take it seri­ously. I know peo­ple who play far­mville and take that with the same seriousness

    • PeggyAnn says:

      Hey Mike, thanks for the com­ment. I’m a level 31 now. Now, I’m big enough to be an ‘enforcer’ of the no in sec­tor hit­ting. LOL. In our sec­tor they are called, “insects” until they wise up. And most do. We moved from sec­tor 275 (my hus­band and I and some close friends) to sec­tor 264. 264 is for the most part a very peace­ful sec­tor, and some peo­ple have said ‘weak’. I know I am a weak 31 because in gen­eral I didn’t fight to get to that level. I sal­vage, sal­vage, sal­vage, and hit only when I’m good and tired of being hit. lol. My hubby and I just recently joined an alliance (UiP = United in Peace, UiP more recently merged with the Dirt­ies). Need­less to say, I iden­tify strongly with the help oth­ers, and keep the peace motto. The truth is, I’m not pirate mate­r­ial. LOL, but the more I play the game the more I love it because of the bonds that develop with other play­ers. This sec­tor we are in now is like a huge fam­ily. We’ve dis­cov­ered a few peo­ple even live close enough to meet up in real life and share some ‘pirate’ pizza. LOL.

      The peo­ple in 275, some of them were very good peo­ple. Some of them were very big­oted, and chau­vin­is­tic. And the sec­tor ‘lords’ who enforced the rules did not fol­low the rules they enforced. I fol­low the rules I enforce. I don’t hit except in retal­i­a­tion for myself or those who are smaller and being picked on by big­ger guys (for exam­ple a lvl 23, being picked on by a lvl 28). I guess I’m for the underdog!!

      It all really depends on the folks in the sec­tor and what their idea of a fun game, and if every­one there can work it out so that the game is played to everyone’s sat­is­fac­tion. If one finds the game unsat­is­fac­tory in the sec­tor you are in, move and try else where. We are not the only peo­ple who moved to 264, fell in love with the sec­tor and stayed! :0) Peg (SFF_TigerEyes)

  2. Undergruff sector288 says:

    Great arti­cal, Peggy. I have been play­ing for a long time now (lvl33) and have seen the clan enforcer men­tal­ity. Like you say, many have the “no in sec­tor hit­ting” rule, and have large play­ers enforc­ing this rule. I have been on both sides of the fence, even hit­ting bases that are pro­vid­ing “friendly bub­bles” to oth­ers, because that is not in the spirit of the game.

    Even­tu­ally you get to a point of want­ing to be hit by any­one that will take on your base. Build­ing a bet­ter base is a big part of the game, being hit and see­ing your bases faults is a learn­ing expe­ri­ence. As I tell peo­ple (I hit in sec­tor, don’t like it, hit me back, you’re most wel­come), I can hit 4 bases, and can only be hit back once at a time.

    I agree, and is mostly part of the enjoy­ment of the game, is the ban­ter on the chats. When told ” we don’t hit in sec­tor here” I ask them who they are to tell me how to enjoy my game, and I will play it how like. I also, if hit by a high clan mem­ber, will take out my wrath on lower clan mem­bers, if they are part of the group, they can take the heat the clan is gen­er­at­ing. If you don’t like the rules Kix­eye lays down, go play Farmville

    All in all this goes to show, that you are cor­rect in say­ing that, BP is a win­dow into peo­ples minds and maybe it shows what peo­ple are like deep down, rather than the masks we see when deal­ing in dif­fer­ent sit­u­a­tions. Thanks for an inter­est­ing artical.

  3. PeggyAnn says:

    Thanks Under­gruff! It’s almost a year to the day since I pub­lished this blog. Two weeks short, actu­ally. ha! I’ve just hit level 55, in the new lev­el­ing sys­tem.
    Part of my par­tic­i­pa­tion and play­ing in this game has been watch­ing myself as the way I play the game evolves. I am, ever the non-hitter. I don’t like to attack “hit” or be “hit”. I find it very relax­ing to just sal­vage, and chat. Though, I will still “hit” back for oth­ers sake on occa­sion.
    The game con­tin­ues to fas­ci­nate me, i.e. watch­ing the “folks” and how they inter­twine their moral­ity, and visions of how the game should go. I’ve made some really good friends of the folks there, in 264 it is very much a fam­ily like sec­tor which I do like and am quite attached to.
    I’m learn­ing there are a cou­ple dif­fer­ent kinds of insects. Nice ones, and not so nice ones. Some who “hit” with polite­ness (please and thank you, no less!) and some who hit with the foulest mouth. They fail to remem­ber that 13 year olds are allowed in to play too!
    And I’ve learned that insects are far more rest­less than my ‘type’ of player who like sta­bil­ity even in her ‘game’. They will get bored and move on. I will stay ‘home’ and be happy with my fam­ily! ha!

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